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Position is the new version of origin from CS1. This object and its values are generated when the player interacts with a block or when an event is called by the block itself. You can change values contained in position by using code such as this:

position.x++;   //Moving x position in the positive direction by 1 block
position.z-=2;  //Moving z position in the negative direction by 2 blocks
position.y=0;   //changes the y position to 0 (bedrock level)

Examples

Creates an explosion at position with 4 strength value (TNT strength):

world.createExplosion(position, 4, false);

Harvest block at position:

world.harvestBlock(position);

Making fire:

origin.y++;
world.setBlockId(position, 51);

Same example but without saving the increment to position

world.setBlockId(position.x, position.y+1, position.z, 51);

CS1 Custom Stuff 1

Information presented below this line is outdated syntax or information used for Custom Stuff 1. It will not work with Custom Stuff 2.

Origin is a position value, used when player interact with block, or when event called by block itself. You can change the origin position by adding code like this:

origin.x++ //Moving x position of origin at 1 block
origin.z-=2 //Moving z position of origin at 2 blocks backward
origin.y=0 //Moving y position of origin to 0 (bedrock level)

Examples

Creating explosion at origin position with 4 strength value (TNT strength):

​world.createExplosion(origin,4);

Harvest clicked block:

world.harvestBlock(origin);

Making flamethrower:

origin.y++;
world.setBlockId(origin,51);

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