This Article is up to date with Custom Stuff 2 CS2

This attribute defines whether the block or item is added to the creative inventory or not. The addToCreative attribute only adds the item to creative though. The creativeTab attribute determines which tab the block or item is added to.

Here are some examples for how to use the addToCreative attribute:

//Example for Items:
addToCreative = true;

//Example for blocks:
addToCreative[0] = true;

For directional type blocks or furnaces, you should set addToCreative to true for the first damage/metadata value.